Temporal is a Durable Execution Platform that enables developers to write and maintain less code, use best-in-class infrastructure, and enforce distributed system best practices to increase their velocity and reliability. Temporal 1.20 drastically reduces the number of moving pieces required to build a productive development experience, and provides greater control over Scheduled Workflows, amongst other features.
In this discussion, you'll get insight into our latest local development environment improvement (hint: no more containers!), how to use the new Scheduled Workflows, and how you can save time and money by sunsetting existing scheduling infrastructure.
Head of Product
After becoming interested in programming at an early age, Ryland fell in love with complex system design. His first experiments in programming concerned game design, which led to the eventual creation of his own game engine. His primary strengths are distributed architecture and scale-out machine learning. Ryland started his career managing and leading teams responsible for implementing deep and classical learning algorithms on an in-house high-performance compute runtime. He then started Binaris with two others and served as the lead architect for a multi-tenant AWS Lambda competitor. Today, Ryland is the Head of Product for Temporal which is revolutionizing distributed computing.